tag:blogger.com,1999:blog-4265978215067218258.comments2023-11-03T09:37:40.184+01:00I Get Your Faildephttp://www.blogger.com/profile/16229508667482062327noreply@blogger.comBlogger123125tag:blogger.com,1999:blog-4265978215067218258.post-5776116837064754622013-05-07T14:38:34.318+02:002013-05-07T14:38:34.318+02:00The only functionality of this wrapper is using th...The only functionality of this wrapper is using the parameters in the wrong order.littleimphttps://www.blogger.com/profile/12268765000623960906noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-72352932026996043772013-05-05T06:05:01.126+02:002013-05-05T06:05:01.126+02:00do a union with float[3].do a union with float[3].Mortenhttps://www.blogger.com/profile/07401772749535365466noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-61134014233022273142013-05-04T16:15:45.143+02:002013-05-04T16:15:45.143+02:00Memory management - you're supposed to treat i...Memory management - you're supposed to treat it like magic, right?nevynhttps://www.blogger.com/profile/14130952844526185221noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-69115567004411218542013-05-02T10:14:46.854+02:002013-05-02T10:14:46.854+02:00Would you deem something like this acceptable?
fl...Would you deem something like this acceptable?<br /><br />float operator[](int idx) { return *((float*)&x)+idx); }<br /> Madhttps://www.blogger.com/profile/12487210678120497664noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-28647448075178733972013-05-01T21:25:36.561+02:002013-05-01T21:25:36.561+02:00I don't get it...I don't get it...Pedro Luchinihttps://www.blogger.com/profile/10687532018283059767noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-33985299644797887802013-04-30T23:25:15.038+02:002013-04-30T23:25:15.038+02:00@dep you missed the part where it gets converted b...@dep you missed the part where it gets converted back into a eastl::string implicitlyJasper Bekkershttps://www.blogger.com/profile/13104559895832524281noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-49747991689695427442013-04-30T22:23:53.128+02:002013-04-30T22:23:53.128+02:00Best part - returning c_str() from a temporary whi...Best part - returning c_str() from a temporary which is destroyed before the function returns..dephttps://www.blogger.com/profile/16229508667482062327noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-26517975519306676482013-02-15T07:58:29.653+01:002013-02-15T07:58:29.653+01:00It's like popcorn!It's like popcorn!Anonymoushttps://www.blogger.com/profile/06423620780830117477noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-86081325258195844712013-02-07T00:11:22.539+01:002013-02-07T00:11:22.539+01:00so sad... :(so sad... :(Anonymoushttps://www.blogger.com/profile/10185226108031594530noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-11069581202126295952013-01-28T12:48:51.344+01:002013-01-28T12:48:51.344+01:00Where's "trailer made by Blur"?Where's "trailer made by Blur"?Big McLargeHugehttps://www.blogger.com/profile/07671696810739732899noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-12356990891447886122013-01-28T12:41:04.611+01:002013-01-28T12:41:04.611+01:00You should be thankful he didn't do it with bo...You should be thankful he didn't do it with boost::lexical_cast(). I've seen a game which dragged the whole of boost along so it could use lexical_cast and the "cross-platform" thread handling crap.Big McLargeHugehttps://www.blogger.com/profile/07671696810739732899noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-83289274283134044742013-01-27T14:28:44.367+01:002013-01-27T14:28:44.367+01:00Dynamic strings FTW! Best way ever to round a numb...Dynamic strings FTW! Best way ever to round a number. Only costs... probably around 40k cycles or so, perhaps only about three orders of magnitude more than the engage-your-brain method of doing it!<br />bionichttps://www.blogger.com/profile/15619862977616113922noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-57939575754639769472013-01-27T14:18:09.027+01:002013-01-27T14:18:09.027+01:00My eyes!My eyes!NeARAZhttps://www.blogger.com/profile/05547971612651449893noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-27177664469562470452013-01-25T11:47:34.522+01:002013-01-25T11:47:34.522+01:00What? A new post?
Finally it pays off that I hav...What? A new post? <br /><br />Finally it pays off that I haven't unsubscribed from this blog!<br /><br />Keep going! :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-24843058899965289212012-06-12T16:21:44.263+02:002012-06-12T16:21:44.263+02:00How do you do all that?! :OHow do you do all that?! :OAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-3520987683607313262012-06-12T16:20:23.299+02:002012-06-12T16:20:23.299+02:00How do you do all that :O!?How do you do all that :O!?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-41421312858999579732012-06-12T16:19:42.307+02:002012-06-12T16:19:42.307+02:00How do you do all that :O!How do you do all that :O!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-82734000477474555262012-06-02T02:30:45.238+02:002012-06-02T02:30:45.238+02:00Lol dude, that's definetly funny. Barnyard Roc...Lol dude, that's definetly funny. Barnyard Rocks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-60106415010053206442011-02-02T01:40:15.358+01:002011-02-02T01:40:15.358+01:00troncoptertroncopterUnknownhttps://www.blogger.com/profile/16108147880873092406noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-11985951212207073012011-02-01T23:00:41.232+01:002011-02-01T23:00:41.232+01:00>Are all things in there supposed to be negativ...>Are all things in there supposed to be negative?<br /><br />I believe some "indie" game developers think so. I'm surprised there is no cell "more than 60 minutes gameplay".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-89824253368752947592011-02-01T17:15:15.868+01:002011-02-01T17:15:15.868+01:00I dunno, that table is extremely broad. Being an F...I dunno, that table is extremely broad. Being an FPS doesn't means the game is derivative or uninspired. <br /><br />Not to mention that being derivative and uninspired isn't exactly a new thing in games.<br /><br />If anything, I'd say that games of today are way more original than they were years ago.Feferucohttps://www.blogger.com/profile/01490726760188177365noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-45163188090578468602011-02-01T15:54:38.736+01:002011-02-01T15:54:38.736+01:00They're not necessarily "negative," ...They're not necessarily "negative," but they're all things we've seen a million times. The more a game borrows from this table, the more it can be tagged as derivative and uninspired.Pedro Luchinihttps://www.blogger.com/profile/10687532018283059767noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-69066101600935810432011-02-01T11:24:37.495+01:002011-02-01T11:24:37.495+01:00"Is an FPS" is supposed to be a negative..."Is an FPS" is supposed to be a negative thing? Are all things in there supposed to be negative?Feferucohttps://www.blogger.com/profile/01490726760188177365noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-86332580004226311942010-05-14T09:52:22.189+02:002010-05-14T09:52:22.189+02:00I love using normal animations when additive anima...I love using normal animations when additive animations should be used!nomen lunahttps://www.blogger.com/profile/07243253221457970999noreply@blogger.comtag:blogger.com,1999:blog-4265978215067218258.post-58514162316289526442010-05-14T08:36:56.095+02:002010-05-14T08:36:56.095+02:00Oh, I know that, used many times. Memory shredding...Oh, I know that, used many times. Memory shredding algorithm. Shreds memory and leaves holes.nomen lunahttps://www.blogger.com/profile/07243253221457970999noreply@blogger.com