Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
Wednesday, January 28, 2009
Tuesday, January 27, 2009
Saturday, January 24, 2009
Friday, January 23, 2009
Sunday, January 18, 2009
Friday, January 16, 2009
Sunday, January 11, 2009
Saturday, January 10, 2009
Thursday, January 8, 2009
When non-renderers modify your renderer
Dan was wondering why none of his post-processing steps aligned anymore, might be related to this that someone had added:
(1600,1200) became (1608,1208)
(Thanks to Dan)
// round up to nearest divisible by 8
m_sceneWidth += ((m_sceneWidth&0x7) ^ 0x7) + 1;
m_sceneHeight += ((m_sceneHeight&0x7) ^ 0x7) + 1;
(1600,1200) became (1608,1208)
(Thanks to Dan)
Subscribe to:
Posts (Atom)
Blog Archive
-
▼
2009
(35)
-
▼
January
(11)
- Visit Lake Fail this weekend
- Take Me To Your Leader
- A Tale of Broken Tiling
- The Error Party Shader
- Motion Blur Gone Wild
- The Fish Bagel
- The Beauty of an Uninitialized Envmap
- Dermatologist / Shader Programmer needed
- Reaching Out - The Tale of Failed Skinning
- When non-renderers modify your renderer
- Spectator Hooligans!
-
▼
January
(11)