Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Wednesday, January 28, 2009

Tuesday, January 27, 2009

Take Me To Your Leader

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(Thanks to the Next team)

Saturday, January 24, 2009

Friday, January 23, 2009

The Error Party Shader

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(Thanks to Michael & Emergent)

Sunday, January 18, 2009

Motion Blur Gone Wild

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(Thanks to Michael & Emergent)

Friday, January 16, 2009

The Fish Bagel

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(Thanks to Michael & Emergent)

Sunday, January 11, 2009

Saturday, January 10, 2009

Thursday, January 8, 2009

Reaching Out - The Tale of Failed Skinning

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Related to: The Anatomy of a Rally spectator, The All-Seeing Eye and The Long Neck Syndrome - Part 1

When non-renderers modify your renderer

Dan was wondering why none of his post-processing steps aligned anymore, might be related to this that someone had added:

// round up to nearest divisible by 8

m_sceneWidth += ((m_sceneWidth&0x7) ^ 0x7) + 1;

m_sceneHeight += ((m_sceneHeight&0x7) ^ 0x7) + 1;

(1600,1200) became (1608,1208)

(Thanks to Dan)

Spectator Hooligans!

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Related to: The Anatomy of a Rally spectator and Cows have a place in motorsports too

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