LRUCacheModel::~LRUCacheModel()
{
for( LRUCacheEntry* entry; entry != NULL; )
{
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;
}
}
(Thanks to Pat)
Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
LRUCacheModel::~LRUCacheModel()
{
for( LRUCacheEntry* entry; entry != NULL; )
{
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;
}
}