Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
Wednesday, May 12, 2010
Monday, April 19, 2010
Friday, April 16, 2010
Wednesday, April 14, 2010
Friday, February 12, 2010
Friday, January 29, 2010
Monday, January 25, 2010
The power of comments
// As long as all calls to this class are made from the same thread this
class is thread safe.
(Thanks Anonymous)
Friday, January 8, 2010
Wednesday, January 6, 2010
Tuesday, January 5, 2010
Efficient spawn table creation using STL
std::vector<vector3> spawn_table;
for( int i=0; i<level.getSpawnCount(); ++i )
{
spawn_table.push_back( *( new vector3() ) );
spawn_table.back() = level.getSpawn( i );
}
(Thanks Julien)
Monday, January 4, 2010
Angles greater than 114.59 degrees can't possibly be of any practical use
__forceinline float tan(float a)
{
return ::tanf(clamp(a, (-1.0f + FUZZY_EPSILON), (1.0f - FUZZY_EPSILON)));
}
__forceinline double tan(double a)
{
return ::tan(clamp(a, (-1.0 + FUZZY_EPSILON), (1.0 - FUZZY_EPSILON)));
}
We've had this in our code base since 2005 and have shipped 3 games on it, solid!
Subscribe to:
Posts (Atom)