Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

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Thursday, January 24, 2013

Suppress the suppressed warning?


7>Code\External\Scaleform\Src\GFxPlayer\GFxFontResource.cpp(515,17): warning : explicitly assigning a variable of type 'UByte' (aka 'unsigned char') to itself [-Wself-assign]
7>          langCode = langCode; // suppress warning
7>          ~~~~~~~~ ^ ~~~~~~~~

(Thanks Graham Wihlidal)

1 comment:

Anonymous said...

What? A new post?

Finally it pays off that I haven't unsubscribed from this blog!

Keep going! :)

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