Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Friday, January 8, 2010

Wednesday, January 6, 2010

Advanced furry bear shell rendering



(Thanks Dmitry)

Tuesday, January 5, 2010

Efficient spawn table creation using STL


std::vector<vector3> spawn_table;

for( int i=0; i<level.getSpawnCount(); ++i )
{
spawn_table.push_back( *( new vector3() ) );

spawn_table.back() = level.getSpawn( i );
}


(Thanks Julien)

Monday, January 4, 2010

Angles greater than 114.59 degrees can't possibly be of any practical use


__forceinline float tan(float a)
{
return ::tanf(clamp(a, (-1.0f + FUZZY_EPSILON), (1.0f - FUZZY_EPSILON)));
}

__forceinline double tan(double a)
{
return ::tan(clamp(a, (-1.0 + FUZZY_EPSILON), (1.0 - FUZZY_EPSILON)));
}


We've had this in our code base since 2005 and have shipped 3 games on it, solid!

Friday, December 18, 2009

HLSL optimizer is beyond earthly logic


if b2

if b1

mul r0.xy, r0, c0.x

texld r4, r0, s6

if !b2

mad r0.xyw, r4.xyzz, c121.x, c121.y

mad r4.xyz, r3, r3.w, r0.xyww

endif

endif

else

// ...

endif

(Thanks Benoit)

Thursday, December 17, 2009

Tuesday, December 15, 2009

Monday, November 9, 2009

Why name variables when you can use padding?


if (data.lights[id]._padding[1] == NOSPECULAR)
{
...
}

(Thanks Tomasz)

Wednesday, October 28, 2009

Friday, October 23, 2009

Thursday, October 22, 2009

Wednesday, October 21, 2009

Saturday, October 3, 2009

functionality where being correctly

// emit a particle
// This should NOT be done here, it there should

(Thanks Pat)

Friday, August 28, 2009

Giving New Meaning to Destructors


LRUCacheModel::~LRUCacheModel()
{
for( LRUCacheEntry* entry; entry != NULL; )
{
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;
}
}

(Thanks to Pat)

Monday, August 10, 2009

Forget normals, we have lovely hearts!

As in, who needs proper packing of normals into the g-buffer... when you can have those lovely heart shapes instead?



(Thanks Aras)

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