(Thanks to Scav)
Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
Wednesday, May 28, 2008
Monday, May 26, 2008
Here an example how to create realtimeshadows
Customer:
For the next release you could add a realtime shadow by simple adding a lightsource.
If you want to know how to do this please call me.
Tel.: XXXXXXXXXXXX
Bye XXXXXXX
Reply:
Hi XXXXXXX,
It's a bit more complicated than that. We want to do it for 2.0 release, but that's not 100% certain. Currently you can do shadows using a blob-shadow, or bake your shadows into a texture...
Thanks for the offer of assistance in any case.
Customer again:
Here an example how to create realtimeshadows:
rayhitssurfce()
{
if (ray.isfirsttime)
lightensurface();
else
darkensurface();
}
I hope somebody in your team knows what I mean with this. If not then you can contact me at the telephone number below.
I hope this will help you to create realtimeshadows. (I would like to use them)
Bye XXXXXXX
(Thanks to Aras)
For the next release you could add a realtime shadow by simple adding a lightsource.
If you want to know how to do this please call me.
Tel.: XXXXXXXXXXXX
Bye XXXXXXX
Reply:
Hi XXXXXXX,
It's a bit more complicated than that. We want to do it for 2.0 release, but that's not 100% certain. Currently you can do shadows using a blob-shadow, or bake your shadows into a texture...
Thanks for the offer of assistance in any case.
Customer again:
Here an example how to create realtimeshadows:
rayhitssurfce()
{
if (ray.isfirsttime)
lightensurface();
else
darkensurface();
}
I hope somebody in your team knows what I mean with this. If not then you can contact me at the telephone number below.
I hope this will help you to create realtimeshadows. (I would like to use them)
Bye XXXXXXX
(Thanks to Aras)
Sunday, May 25, 2008
Thursday, May 8, 2008
Sunday, April 13, 2008
Friday, April 11, 2008
Never underestimate the brutal honesty of gamers
From the Paradise City forums:
(Thanks to Mikkel)
This game sucks, then it crashes.
For any one who is considering getting this game..
Dont..
(Thanks to Mikkel)
Thursday, April 3, 2008
Cel proceling
"Battle field is awesom and lok as if real life movie
it have mountans woods and house
cel proceling"
From GameTrailers comment thread
it have mountans woods and house
cel proceling"
From GameTrailers comment thread
Tuesday, April 1, 2008
Wednesday, March 26, 2008
Friday, March 14, 2008
I Get Your Version
// Now OF COURSE starting with catalyst 5.13 or so they decreased the number
// in GL version by 3000 or so. So GL version of Catalyst 6.11 is 2.0.1072
// (whereas Catalyst 5.3 is 2.0.4955).
//
// So we also detect the driver DLL version (5.3 is ati2dvag, 6.14.10.6517).
//
// Wonderful!
if( version <= 20 && buildVersion <= 4955 && driverNameString ==
"ati2dvag" && (driverVersion <=
windriverutils::VersionInfo(6,14,10,6517)) )
{
hasVertexProgram = false;
printf_console( "GL: disabling vertex programs due to Radeon
driver bugs\n" );
}
(Submitted by Aras)
Thursday, March 13, 2008
can has paddid bufr pls?
*****************************************************************************
RWAudioCore Library assertion failed:
Info : rw::audio::core::System::GetCommandSlot() - Ran out of command buffer space.
Please increase the size of the command buffer specified to rw::audio::core::System::CreateInstance().
Assert: mCommandIndex <= mCommandBufferSize
File : C:/packages/rwaudiocore/3.06.01/include/rw/audio/core/system.h
Line : 2684
*****************************************************************************
(Submitted by Scav)
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