Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
Wednesday, October 28, 2009
Friday, October 23, 2009
Thursday, October 22, 2009
Wednesday, October 21, 2009
Saturday, October 3, 2009
functionality where being correctly
// emit a particle
// This should NOT be done here, it there should
(Thanks Pat)
// This should NOT be done here, it there should
(Thanks Pat)
Friday, August 28, 2009
Giving New Meaning to Destructors
LRUCacheModel::~LRUCacheModel()
{
for( LRUCacheEntry* entry; entry != NULL; )
{
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;
}
}
(Thanks to Pat)
Monday, August 10, 2009
Forget normals, we have lovely hearts!
As in, who needs proper packing of normals into the g-buffer... when you can have those lovely heart shapes instead?

(Thanks Aras)
(Thanks Aras)
Tuesday, July 21, 2009
Saturday, July 4, 2009
For those times when (int)(v + 0.5f) just isn't enough
inline int MyMath::floatToIntRounded(hkReal value)
{
const hkReal lowerWhole = floor(value);
const hkReal upperWhole = ceil(value);
if((value - lowerWhole) < (upperWhole - value))
{
return floatToInt(lowerWhole + MY_EPSILON);
}
else
{
return floatToInt(upperWhole + MY_EPSILON);
}
}
(Thanks Dan)
Friday, July 3, 2009
isNumber - Special optimized version
bool isNumber(const char number)
{
std::string tmp;
tmp += number;
return std::string::npos != findIgnoreCase("0123456789", tmp);
}
Saturday, May 30, 2009
Thursday, April 9, 2009
Monday, March 9, 2009
The Googly Eyed Trike
Googly Eyed Trike from Tom Spilman on Vimeo.
A happy accident while developing the simulation for the Be The Dinosaur traveling exhibit.
(Thanks Russell)
Wednesday, February 18, 2009
Clear build error messages - CHECK
[2009-02-18 14:24:29] Error : Game: "client" had an assert with message: 140 > 145
Subscribe to:
Posts (Atom)