Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Friday, August 28, 2009

Giving New Meaning to Destructors

for( LRUCacheEntry* entry; entry != NULL; )
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;

(Thanks to Pat)

Monday, August 10, 2009

Forget normals, we have lovely hearts!

As in, who needs proper packing of normals into the g-buffer... when you can have those lovely heart shapes instead?

(Thanks Aras)