Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

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Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

Wednesday, May 12, 2010

Monday, April 19, 2010

The Acid Powerup

Photobucket

(Thanks Pat)

Friday, April 16, 2010

Wednesday, April 14, 2010

Compressed Human Animation Fail

Photobucket

(Thanks Jonas)

Friday, January 29, 2010

Monday, January 25, 2010

FFD lattices in prime condition



(Thanks Tadej)

Friday, January 8, 2010

Wednesday, January 6, 2010

Advanced furry bear shell rendering



(Thanks Dmitry)

Wednesday, October 28, 2009

Thursday, October 22, 2009

Wednesday, October 21, 2009

Monday, August 10, 2009

Forget normals, we have lovely hearts!

As in, who needs proper packing of normals into the g-buffer... when you can have those lovely heart shapes instead?



(Thanks Aras)

Tuesday, July 21, 2009

Black Hole Crossroads



(Thanks Assen)

Saturday, May 30, 2009

Thursday, April 9, 2009

Beta graphics drivers at play



(Thanks Jonathan)

Wednesday, February 18, 2009

Abstract Texture Loading

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(Thanks to Mike)

Wednesday, February 11, 2009

Uncaught Exception vs Render States, 1-0

Photobucket
(Thanks to Aras)

Sunday, February 8, 2009

Tuesday, February 3, 2009

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