if (data.lights[id]._padding[1] == NOSPECULAR)
{
...
}
(Thanks Tomasz)
Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)
if (data.lights[id]._padding[1] == NOSPECULAR)
{
...
}
LRUCacheModel::~LRUCacheModel()
{
for( LRUCacheEntry* entry; entry != NULL; )
{
LRUCacheEntry* next = entry->next;
delete entry;
entry = next;
}
}

inline int MyMath::floatToIntRounded(hkReal value)
{
const hkReal lowerWhole = floor(value);
const hkReal upperWhole = ceil(value);
if((value - lowerWhole) < (upperWhole - value))
{
return floatToInt(lowerWhole + MY_EPSILON);
}
else
{
return floatToInt(upperWhole + MY_EPSILON);
}
}
bool isNumber(const char number)
{
std::string tmp;
tmp += number;
return std::string::npos != findIgnoreCase("0123456789", tmp);
}