Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Thursday, January 24, 2013

Suppress the suppressed warning?

7>Code\External\Scaleform\Src\GFxPlayer\GFxFontResource.cpp(515,17): warning : explicitly assigning a variable of type 'UByte' (aka 'unsigned char') to itself [-Wself-assign]
7>          langCode = langCode; // suppress warning
7>          ~~~~~~~~ ^ ~~~~~~~~

(Thanks Graham Wihlidal)

1 comment:

Anonymous said...

What? A new post?

Finally it pays off that I haven't unsubscribed from this blog!

Keep going! :)