if (data.lights[id]._padding[1] == NOSPECULAR)
{
...
}
(Thanks Tomasz)
Epic failures in the game development field.
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if (data.lights[id]._padding[1] == NOSPECULAR)
{
...
}
2 comments:
A better would have been hereBeMagicWhichNoMortalShallGazeUponOrBeForeverBlinded_youHaveBeenWarnedWeakling_arrrrWhoSwitchedOutTheLights :)
No doubt the definition is in one of those headers that forces everything to recompile.
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