eastl::map<eastl::string, PipelineMeshSubsetPtrVector >::iterator mapMeshIt;
for (mapMeshIt = meshMap.begin(); mapMeshIt != meshMap.end(); ++mapMeshIt++)
{
...
}
Code actually works though :) Only incremented once per iteration.
(Thanks to Robert)
Epic failures in the game development field.
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2 comments:
actually, when you use a serious compiler, it does not. so stop using visual C++ and switch to a real compiler like GCC 4.3.
I read that as MapMeShit >_<
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