Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

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Friday, December 19, 2008


eastl::map<eastl::string, PipelineMeshSubsetPtrVector >::iterator mapMeshIt;

for (mapMeshIt = meshMap.begin(); mapMeshIt != meshMap.end(); ++mapMeshIt++)

Code actually works though :) Only incremented once per iteration.

(Thanks to Robert)


tulcod said...

actually, when you use a serious compiler, it does not. so stop using visual C++ and switch to a real compiler like GCC 4.3.

Nosgoroth said...

I read that as MapMeShit >_<