Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Wednesday, May 28, 2008

Monday, May 26, 2008

Here an example how to create realtimeshadows

Customer:
For the next release you could add a realtime shadow by simple adding a lightsource.
If you want to know how to do this please call me.
Tel.: XXXXXXXXXXXX

Bye XXXXXXX


Reply:
Hi XXXXXXX,

It's a bit more complicated than that. We want to do it for 2.0 release, but that's not 100% certain. Currently you can do shadows using a blob-shadow, or bake your shadows into a texture...

Thanks for the offer of assistance in any case.


Customer again:
Here an example how to create realtimeshadows:

rayhitssurfce()
{
if (ray.isfirsttime)
lightensurface();
else
darkensurface();
}

I hope somebody in your team knows what I mean with this. If not then you can contact me at the telephone number below.

I hope this will help you to create realtimeshadows. (I would like to use them)

Bye XXXXXXX

(Thanks to Aras)

Sunday, May 25, 2008

Helpfail.. not!



Thursday, May 8, 2008

gfail


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