for( int i=0; i<level.getSpawnCount(); ++i )
spawn_table.push_back( *( new vector3() ) );
spawn_table.back() = level.getSpawn( i );
Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)