Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

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Wednesday, December 24, 2008

The Long Neck Syndrome - Part 1

In-development skinning/animation mismatch bug

Photobucket

5 comments:

Anonymous said...

Perhaps one of the few jobs where a slight mistake results in mutant apocalypse?

Dead Space dev's had to actually TRY to generate these things!

vaya said...

great blog. I hope you didn't spend too long sorting this crap out...

I've just started programming at uni so I know how a little mistake can cost you a long period of your life fixing it...

Roto13 said...

It's like Mr. Fantastic gone horribly, horribly wrong.

Michael Schaadt said...

I do a fair bit of animation related programming tasks. I know just how easy it is to end up with something like this.

Fortunately it tends to be pretty easy to track down.. or maybe I've just been lucky so far.

nomen luna said...

I love using normal animations when additive animations should be used!

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